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Index:
1. Allgemeines
2. Installation
3. Beschreibung
4. Interaktion mit anderen MOD
5. Versionsinfo

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1.
Mod: Daedrothi V 1.0
Author: Lingarn
bersetzung: Scharesoft 
Kontakt: Scharesoft@online.de

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2.
Lade die EV hier runter: http://www.thelys.org/mods.php?a=Lingarn#Daedrothi
Installiere alles voprschriftsgem.
Ersetzte dann die esp File "Daedrothi DV" mit der englischen File "Daedrothi".
Danach starte Morrowind und gehe auf Zusatzdateien. Dort aktiviere "Daedrothi DV.esp".

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3.
Dieses Plugin fgt eine neue Rasse, die Daedrothi und ein Artefakt (ne Waffe), die irgendwo im Spiel versteckt ist, ein.

Fr weitere Infos bitte die Original Readme lesen

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4.
Dieser Mod ist mit allen Mods kompatibel, die ich kenne.

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5.
Dies ist die bersetzung zu Version 1.0

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original Readme:
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Daedrothi V 1.0
Author: Lingarn

1. Description
2. Installation
3. Credits
4. Contact
5. Etc.


************
Description:
************
This plugin adds the new race "Daedrothi" and one artifact (weapon)
hidden somewhere in the game.

Play as one of the "Children of the Daedroth"!

*************
Installation:
*************
Unzipping the .zip file to the Data Files directory should put 
everything in the right place.  If it doesn't, then all of the .tga or
.dds files go into the "Textures" directory, and all of the meshes go
into \Data Files\Meshes\Daedi (a new folder which you may have to
make manually).  

The .esp file should go into the Data Files directory
itself.

********
Credits:
********
Texturing/modelling/TES:CS - Lingarn.  No completely new meshes or 
	textures were created for V 1.0; everything was based on 
	default game content modified to fit.

Utilities:
	-Overunity - Shanjaq(shanjaq@narod.ru).  Very useful program.
	-NifPlugin v0.10b (Build 100) - Dave Humphrey, 
		(uesp@sympatico.ca).  This program made the mod
		possible, and will be extremely useful in the future.

Thanks to:
	-The staff at TheLys Morrowind Mods (http://thelys.mwsource.com/)
		for hosting my mods.
	-The staff at Euro-RPG (http://www.euro-morrowind.com/) for
		hosting my mods.
	-Qwert, who inspired me long ago to rejoin modding.
	-Bethesda, without whom none of this would have been possible.

********
Contact:
********
You can e-mail me at konjo3000@hotmail.com regarding this mod, or any
others that I have put out.  Please try to put something about the
mod or Morrowind in the title, so it doesn't get deleted accidentally.

I can also be reached at the Official Morrowind Forums, as Lingarn,
or at TheLys's forums (although I check there less frequently).

Feedback/criticisms are always welcome, so long as criticisms are
constructive.

*****
Etc.:
*****
The mod was tested using Overunity 1.8 (by Shanjaq) to ensure all
files were included in the .zip, but if anything is missing, please
let me know.

It was mainly created as an exercise for 3ds Max and the editor, and
as such is fairly basic.  If there is interest, quests, NPCs, and
a storyline can be added at a later time.